Tyler_Legrand
10-15-2007, 1:46 AM
These are conservative and "rational":
http://disney-clipart.com/christmas/Mickey/Mickey-Mouse-Big-Present.jpg
"That's excellent airbrushed shading"
http://lnx.ginevra2000.it/Disney/peterpan2/peter-pan-10.jpg
"I love their expressions, I can tell exactly what they're thinking"
http://img.photobucket.com/albums/v61/Seandae/FairlyOddparents.jpg
"What a wide variety of characters!"
http://zine375.eserver.org/group.jpg
"Again, what an array of vastly different people"
These aren't:
http://www.toontalents.com/Don_Martin-Welcome.gif
"The chin looks too big make it smaller"
http://tesla.liketelevision.com/liketelevision/images/lowrez/reel49d212.jpg
"There's something wrong with his eyes make them smaller"
http://www.websnark.com/archives/girly_445.png
"Where the fuck is her nose"
http://www.smh.com.au/ffximage/2005/05/23/renandstimpy_wideweb__430x309.jpg
"Goddamn it's just plain ugly I hate it"
Guess which ones I find way more exciting.
What I'm trying to say is, don't be afraid to ignore conventions when character designing, if that wasn't obvious.
http://disney-clipart.com/christmas/Mickey/Mickey-Mouse-Big-Present.jpg
"That's excellent airbrushed shading"
http://lnx.ginevra2000.it/Disney/peterpan2/peter-pan-10.jpg
"I love their expressions, I can tell exactly what they're thinking"
http://img.photobucket.com/albums/v61/Seandae/FairlyOddparents.jpg
"What a wide variety of characters!"
http://zine375.eserver.org/group.jpg
"Again, what an array of vastly different people"
These aren't:
http://www.toontalents.com/Don_Martin-Welcome.gif
"The chin looks too big make it smaller"
http://tesla.liketelevision.com/liketelevision/images/lowrez/reel49d212.jpg
"There's something wrong with his eyes make them smaller"
http://www.websnark.com/archives/girly_445.png
"Where the fuck is her nose"
http://www.smh.com.au/ffximage/2005/05/23/renandstimpy_wideweb__430x309.jpg
"Goddamn it's just plain ugly I hate it"
Guess which ones I find way more exciting.
What I'm trying to say is, don't be afraid to ignore conventions when character designing, if that wasn't obvious.