HappinessMan
11-25-2007, 2:31 PM
So it comes out in March, but it looks like I'll be buying it.
IGN's Factions Of Endwar (http://xbox360.ign.com/articles/837/837113p1.html)
From the Wikipedia Article (http://en.wikipedia.org/wiki/Tom_Clancy's_EndWar), it looks to be being made for Xbox 360, PS3, PC and Nintendo DS?!?!?
I'll most likely be getting it for Xbox, but if the DS version is any good, count me in.
The three countries are the USA, European Federation (BOOOOO) and Russia.
A prominent feature of the game is the Massively multiplayer online real-time strategy feature. Players choose a faction and engage in combat with players from opposing sides in roughly 40 battlefields spanning North America, Russia, and Europe, contributing to their side’s overall success and changing the front lines on the global map. In a Game Reactor interview, it was revealed that players will have a personal character, and each day the front lines of the overall war will be reset based on smaller battles that have taken place. A briefing before each match will inform the player of his or her previous actions and the current global situation, as well as the possible effects of the battle that they are about to fight. There can be hundreds of battles that last an indefinite amount of time in a single territory, with the victor being the side that was the most effective; there are plans to include game play recordings of the best players' battles. There will be multiple ways to initiate new combat on a continent that's already been captured by the enemy, some examples that were given were a "D-day" style invasion of France, amphibious landings in southern or northern Europe, and a mass invasion of Siberia through Alaska. there will be several different types of gameplay like Attrition, Siege, and Sabotage. If one faction completely defeats the others, the developers can create a new scenario based on the previous outcome and start the war over again. Also, according to Erik Brudvig, "Ubisoft didn't rule out a little 'interference' on their part if one faction was getting a little overambitious."
De Plater hinted at the game being "streamlined" with regards to units, resource management, etc. He stated that "every time [they] cut features out, it just made the game better." For example, only 12 units are allowed under control at once, creating a "Madden at war" style of battle. Also, the resource system will be stripped down compared to other RTS games. Each unit costs the same amount of resources, which are gained by capturing strategic points on the battlefield. There will also be "no magic" in EndWar, meaning all new units must be transported onto the battlefield by a transport vehicle.
I've been waiting for a game like this.
IGN's Factions Of Endwar (http://xbox360.ign.com/articles/837/837113p1.html)
From the Wikipedia Article (http://en.wikipedia.org/wiki/Tom_Clancy's_EndWar), it looks to be being made for Xbox 360, PS3, PC and Nintendo DS?!?!?
I'll most likely be getting it for Xbox, but if the DS version is any good, count me in.
The three countries are the USA, European Federation (BOOOOO) and Russia.
A prominent feature of the game is the Massively multiplayer online real-time strategy feature. Players choose a faction and engage in combat with players from opposing sides in roughly 40 battlefields spanning North America, Russia, and Europe, contributing to their side’s overall success and changing the front lines on the global map. In a Game Reactor interview, it was revealed that players will have a personal character, and each day the front lines of the overall war will be reset based on smaller battles that have taken place. A briefing before each match will inform the player of his or her previous actions and the current global situation, as well as the possible effects of the battle that they are about to fight. There can be hundreds of battles that last an indefinite amount of time in a single territory, with the victor being the side that was the most effective; there are plans to include game play recordings of the best players' battles. There will be multiple ways to initiate new combat on a continent that's already been captured by the enemy, some examples that were given were a "D-day" style invasion of France, amphibious landings in southern or northern Europe, and a mass invasion of Siberia through Alaska. there will be several different types of gameplay like Attrition, Siege, and Sabotage. If one faction completely defeats the others, the developers can create a new scenario based on the previous outcome and start the war over again. Also, according to Erik Brudvig, "Ubisoft didn't rule out a little 'interference' on their part if one faction was getting a little overambitious."
De Plater hinted at the game being "streamlined" with regards to units, resource management, etc. He stated that "every time [they] cut features out, it just made the game better." For example, only 12 units are allowed under control at once, creating a "Madden at war" style of battle. Also, the resource system will be stripped down compared to other RTS games. Each unit costs the same amount of resources, which are gained by capturing strategic points on the battlefield. There will also be "no magic" in EndWar, meaning all new units must be transported onto the battlefield by a transport vehicle.
I've been waiting for a game like this.