Akvod
07-29-2008, 6:48 PM
I loved Battlefield: Bad Company, because of it's elimination of cheap camping, and allowing of creativity (I heard the same thing out of COD4 too). No longer can you only walk through specific entry points and get shot by waiting players, but instead create your own door with some C4. No longer are you limited to just staying inside the safety of your base, but you can go out, punch a hole in the wall, and create a new vantage point.
So destructible environments didn't turn out to be just some cheap gimmick, but in fact, reinvented FPSs and the way you play it (Now you're rewarded for being smart, patient, and willing to experiment).
What's left for FPSs? Nothing's perfect, and we should always keep looking forward.
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Since I started the thread, I'll give an example (although it's not really that good):
Crippling of vehicles
It pisses me off when you play some Demolition class, and it takes 3 direct shots at a tank to blow it up, where the enemy just gets out on the second shot, and shoots you with his weapon (especially when you only have a Shotgun), leaving you with nothing.
I'll like to be able to aim at lets say the wheels, and then completely ruin a tank's mobility. Or maybe it's camera to ruin vision.
For Helicopters I'll like to be able to machine gun at the rudders, which will result in less mobility. Or I can shoot at one engine or something.
I just don't like the concept of doing so much damage to a vehicle, with it killing you or your friends in the process, and then finally the enemy just popping out of the vehicle after wards. At the very least I'll like to be able to damage the enemies inside.
(Maybe they can allow Snipers with armor piercing rounds, to aim at a certain part of a tank and actually hit the driver)
This can also reduce the wasting of vehicles (Drive in, shoot, shoot, shoot, and leave), and increase the demand for Support/Repairmen.
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I don't know what should be fixed/added. I'm just glad they got rid of cheap camping.
So destructible environments didn't turn out to be just some cheap gimmick, but in fact, reinvented FPSs and the way you play it (Now you're rewarded for being smart, patient, and willing to experiment).
What's left for FPSs? Nothing's perfect, and we should always keep looking forward.
-----------------------------
Since I started the thread, I'll give an example (although it's not really that good):
Crippling of vehicles
It pisses me off when you play some Demolition class, and it takes 3 direct shots at a tank to blow it up, where the enemy just gets out on the second shot, and shoots you with his weapon (especially when you only have a Shotgun), leaving you with nothing.
I'll like to be able to aim at lets say the wheels, and then completely ruin a tank's mobility. Or maybe it's camera to ruin vision.
For Helicopters I'll like to be able to machine gun at the rudders, which will result in less mobility. Or I can shoot at one engine or something.
I just don't like the concept of doing so much damage to a vehicle, with it killing you or your friends in the process, and then finally the enemy just popping out of the vehicle after wards. At the very least I'll like to be able to damage the enemies inside.
(Maybe they can allow Snipers with armor piercing rounds, to aim at a certain part of a tank and actually hit the driver)
This can also reduce the wasting of vehicles (Drive in, shoot, shoot, shoot, and leave), and increase the demand for Support/Repairmen.
=============================
I don't know what should be fixed/added. I'm just glad they got rid of cheap camping.