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TheLameSauce
08-31-2007, 7:50 PM
For the last couple of months I've been typing out an idea I have for an MMORPG. The general setting will be very similar to most, nothing extremely profound in that area, but there's one aspect of the game that has never been done before that I think would make people love this game. I'm not going to go into detail of what I've come up with, because I'm really paranoid about someone else implementing the idea sooner than I can, but I'd like to hear some suggestions from those of you who are fans of this genre as to what you'd really like to see in an MMO that other games have yet to offer, or even things you like from already existing ones that you'd like to see carry over to future games.
Thanks in advance for your input, I really appreciate it.

PshSam
08-31-2007, 8:12 PM
My idea for an MMO would be something like Planet side except in a WW2 Time period. The setting could be the actual WW2 setting, and server would be reset when someone won, Or it could be anyplace with a WW2 style. Basically a first person shooter. You capture points in order to gain victory. If it was in the actual WW2 time period, after you captured something it would be yours and you could have some time for your army to set up defenses there, or get ready for the next raid. Basically if you capture an area it's yours for the rest of the war. If it was not actually set in WW2 earth, then all area's would be constantly contested but there would be fronts. Traveling short distance would be done in caravans, long distance would be done in para trooping. The pilot could be player controlled or NPC. Hit boxes would have to be at least as good as good as BF2 (and that's not saying alot). Death would work like a reinforcement system. Basically the battle will start and the battle will go on. The commanding officer or highest ranked player in the vicinity (1st is NPC, 2nd is player, i dunno which one should decide) will call for reinforcements. After that the battle will go on. The team that's losing will have to retreat back to a friendly area, or stay and fight. If all the people in that battle die (in the vicinity) then that entire faction will feel a moral loss, which would be a penalty of like sprinting distances or health or something. If they retreat this means that they have about an hour before people can respawn in that area again, same goes for the opposing team. If they all die the opposing team can take the rest of that territory retaliated against.


I wrote much more than i thought i was going to, and some of the stuff probably contradicts it self, but i think i got my major idea through.

snap1o5
08-31-2007, 8:24 PM
So essentially, Pshsam, what you are aiming for is something along the lines of a rts, but in mmo form?

PshSam
08-31-2007, 8:39 PM
...You mean FPS, then yes, regular FPS' just don't capture the epic-ness all that well. If you were to make the game im describing you'd have to get the people who made PR to help you, Project Reality is like the best mod ever for any game (battle field 2)


An RTS MMO would be cool also though.

gimp
08-31-2007, 8:49 PM
I hope you have a few million bucks or an idea so brilliant people will suck your dick to work for you for free. Otherwise, you're pretty much out of luck.

TheLameSauce
08-31-2007, 9:16 PM
I hope you have a few million bucks or an idea so brilliant people will suck your dick to work for you for free. Otherwise, you're pretty much out of luck.

I don't know, it's a pretty brilliant idea... And I do realize how impossible any chance of making it big in the game industry is now that everyone wants a part of it, but I can't help the fact that I love to dream. I love coming up with new ideas for games and movies and other random stuff.

Also, that MMORTS idea doesn't sound that bad... I'm actually thinking up an outline of how that would work as I type.:dance:

snap1o5
08-31-2007, 9:37 PM
Well, maybe it could go something like this:
The game theme is outer space, and each player has a home planet. They start with a small amount of troops or whatever, and you slowly build your army and eventually take over your planet. Once you do this, you go to other planets and attempt to take them over. There would be some sort of galactic federation, from which you could get quests, ect., in which you go to other planets and accomplish varied objectives. There could be multiple factions, and there are designated PvP areas where planets are always warzones, and you and other players take your soldiers and fight for them. For each faction that captures a planet, some sort of bonus for everyone in that faction is imbued. As for gameplay, it can operate as any generic RTS, but I think what I can up with would be cool. Feel free to say what you think could be better, added, ect.

TheLameSauce
08-31-2007, 10:14 PM
Well, maybe it could go something like this:
The game theme is outer space, and each player has a home planet. They start with a small amount of troops or whatever, and you slowly build your army and eventually take over your planet. Once you do this, you go to other planets and attempt to take them over. There would be some sort of galactic federation, from which you could get quests, ect., in which you go to other planets and accomplish varied objectives. There could be multiple factions, and there are designated PvP areas where planets are always warzones, and you and other players take your soldiers and fight for them. For each faction that captures a planet, some sort of bonus for everyone in that faction is imbued. As for gameplay, it can operate as any generic RTS, but I think what I can up with would be cool. Feel free to say what you think could be better, added, ect.

Dude, that sounds like a sweet idea, you should totally type up an outline of how that would all work.

snap1o5
08-31-2007, 10:37 PM
I currently have 2 days to read three books and write 2 essays, so I'll see what I can do. Fortunately, I am a procrastinator so you'll probably see it.

ArKaiN
08-31-2007, 10:47 PM
You want to get rich?
World of Starcraft.

snap1o5
08-31-2007, 11:05 PM
Or you could just make a game that is a mix of the best games of all time. I call it: The Legend of Halo Brothers Prime of War Theft Auto Craft-iablo Shock Fantasy Smash. I already have Stephen Speilberg lined up for the movie.

ArKaiN
08-31-2007, 11:11 PM
Or you could just make a game that is a mix of the best games of all time. I call it: The Legend of Halo Brothers Prime of War Theft Auto Craft-iablo Prime Fantasy Smash. I already have Stephen Speilberg lined up for the movie.

That'd be called Kingdom Hearts RPG I think.

Actually decent idea:
Cyberpunk.
I don't really know that much about the RPG version, but the eletronic counterparts were always these gloomy, creepy futuristic worlds, where you had to basically steal, cheat and kill your way to better cyber-implants and raw data. There's an actual cyberspace in the RPG too, if I remember it correctly, where hackers had really strong Avatars. That could be interesting.
The top of the food chain were these big bosses that controlled both crime and mega-corporations. One of the games based in this scenario was Syndicate, which was completely fucking awesome.
There was the "high city", which was all pretty and rich (which also actually floated on the sky), and the "low city", that fucking sucked, but where you went to get stuff like the superdrugs everyone used, or illegal implants.

EDIT: So basically multiplayer GTA in the future with semi or full pvp.

R3P1N5
09-01-2007, 12:50 AM
I'm not going to go into detail of what I've come up with, because I'm really paranoid about someone else implementing the idea sooner than I can,

Ever heard of a patent?

If you where to begin development I am a student programmer, C++, C, Java and VB.Net mostly... but I'd be willing to try lend a hand in putting your idea to code :)

Good luck

Cristo
09-01-2007, 4:09 AM
Basically, just a WWII themed MMORPG.

It starts out exactly when the real fighting started between the Brits and the Germans and it'll go on until one team is destroyed of course. The American forces can join as an exapnsion.

Anyway, basically it'll be like WWII Online but with good graphics. You capture a city, village whatever and try to hold it and push forward. You have attacks and counter-attacks. When you joined you'd join a faction, then a battalion, command, squadron, legion whatever the hell. You can choose what you want to be. Anti-tank, sniper, assault, spec ops, aeroplane pilot, naval sea person, tank (gunner, driver w/e) etc.

The map will be split up into regions with a couple of cities/villages in each region, and a faction would control a region when it successfully controlled all the cities within it. The game is won when every region is controlled by one faction. Server rest when this happens. Oh and it would be implemented so that it isn't like 50,000 Brits vs 2,000 Germans (because all the 12 year olds don't wanna be the baddies!!!).

Basically that, or Age of Conan which essentially has everything for me.

I_Smell
09-01-2007, 8:08 AM
Man, MMORPGs are so nerdy =[

Mine'd be about crime, and you'd pick at the start whether you want to be- Well basically a policeman or a crook. Then you choose your speciality: Like y'know, sniper, espionage, demolition, distractions, shit like that. The world would be full of megaspeed car chases and pursuit helicopters, bank robberies, guys sprinting around and jumping over fences, all kinds of crazy shit.
You could play in a team of crooks and try to pull off some mad heist, or you can play as a police squadron and beat down on crime. Then again playing as you and your fat mate holding up a liquor store could have some hillarious consequences.
The police would be better protected and have the better cars and they'd have helicopters and police dogs n shit, but the crooks've got some awesomer stuff they can do. and they can use illeagal weaponry n shit. Also, you can dress up like Reservoir Dogs and walk everywhere in slow motion.

It'd be a massive game of cops n robbers, it's never been done before.

Cristo
09-01-2007, 8:10 AM
So basically Crackdown + City of Heroes? Pretty cool, I like the sound of it.

I_Smell
09-01-2007, 8:12 AM
It's not basically like anything + anything >=(

Cristo
09-01-2007, 8:15 AM
Well yeah it is. :-/ It's crackdown, but MMORPG and less super powers.

Sorry!! :((

allizdog
09-01-2007, 12:10 PM
Man, MMORPGs are so nerdy =[
It'd be a massive game of cops n robbers, it's never been done before.

Well, actually it has been done before, sort of, but a different theme and place. Silkroad if anyone's heard of it. Basically you can be a trader, a thief or (shit forgot the last one's name, some form of protector or guard). The trader tries to get money from trading (actually anyone can trade, I just forgot what traders did) by carrying goods from one place to another, the thief tries to steal the goods, the (guard) has to protect the goods. In most cases you would just see a thieves vs guards war outside the city gates. It was a very badly thought out game, long hours creeping and very small amount of experience gained, so leveling was a bitch, and if you were a low level wearing a guard suit, any high level thief can kill you, and it's usually one hit, so it was annoying begging for someone to ressurect you all the time. (the graveyards were DAAAAMMN FAR from the fighting locations)

"rez plz"
...

"rez plz"
...

"rez plz"
...

"rez plz"
...

"rez plz"
...

*quit*

I've played tons of MMORPG games, nothing yet has reached the level of World of Warcraft.

PshSam
09-01-2007, 12:44 PM
lame, didn't you like my idea, don't you want me to draw up an outline? :shobon:

ToastmasterAlpha
09-01-2007, 1:26 PM
That'd be called Kingdom Hearts RPG I think.

Actually decent idea:
Cyberpunk.
I don't really know that much about the RPG version, but the eletronic counterparts were always these gloomy, creepy futuristic worlds, where you had to basically steal, cheat and kill your way to better cyber-implants and raw data. There's an actual cyberspace in the RPG too, if I remember it correctly, where hackers had really strong Avatars. That could be interesting.
The top of the food chain were these big bosses that controlled both crime and mega-corporations. One of the games based in this scenario was Syndicate, which was completely fucking awesome.
There was the "high city", which was all pretty and rich (which also actually floated on the sky), and the "low city", that fucking sucked, but where you went to get stuff like the superdrugs everyone used, or illegal implants.

EDIT: So basically multiplayer GTA in the future with semi or full pvp.

I couldn't help but post to agree on what a completely amazing game Syndicate is. I could definitely see a MMORPG in the cyberpunk genre. There's enough fantasy and space MMOs out there already; a unique idea like yours has a decent chance of breaking through.

Matterialize
09-01-2007, 3:25 PM
cyberpunk

Oh damn, I love cyberpunk stuff. I think you've got a really great idea going there, especially the part about an in-game cyberspace with avatars and whatnot. I'd have never thought of that. Fantastic idea.

I used to design (in my head, not actual game design and creation) RPGs like this on all sorts of themes. I would ask you if you wanted to actually go ahead and create this like they're doing in the GEVGP, but I usually have problems with creative difference when it comes to stuff like this.

Anyways, that's a great idea. You've actually inspired me to start writing/drawing concepts for it now.

Also, Lamesauce, I don't think there are game developers secretly lurking Explosm for any diamonds in the rough. If this idea of yours is really so great, I want to know what it is, damnit!


EDIT: I forgot, there is a cyberpunk MMO similar to what we're talking about. It's called Anarchy Online.

hardcoresk8r69
09-01-2007, 4:45 PM
I believe if the PC doesn't die then we will be seeing many variations of these ideas.

In 5 years when computers will be much more advance then we will have the power to create these types of MMO FPS shooters.

But I think there will be a shooter like that late next year. It's called Operation Flashpoint 2: Dragon Rising. I hear that there might be servers that hold 500 people and it's like a real battle.

If anyone can shed some light please do so.

PshSam
09-01-2007, 5:10 PM
Operation Flashpoint you say? sounds interesting. Depends how they do it.

Honestly right now im basing everything off the PR mod, which destroys any game ever made.

BKS
09-01-2007, 5:26 PM
I couldn't help but post to agree on what a completely amazing game Syndicate is. I could definitely see a MMORPG in the cyberpunk genre. There's enough fantasy and space MMOs out there already; a unique idea like yours has a decent chance of breaking through.


See Huxley, a cyberpunk MMO thats coming out soon.


I have a shitload of ideas for both MMOs and Normal games. Mmmh, I'm thinking Zombies.

PshSam
09-01-2007, 5:36 PM
Is there like a set outline to write for MMO's? If so i want an example of one.

BKS
09-01-2007, 6:36 PM
Is there like a set outline to write for MMO's? If so i want an example of one.

By outline do you mean:

Name
Setting/Theme
Spells
Classes
Races
Items
Quests
World
Mobs
User Interactions?

PshSam
09-01-2007, 6:38 PM
Hmmm, i guess, if that fills all the criteria.

Mr. Crow
09-01-2007, 7:09 PM
Harry Potter MMORPG.

I'm serious.

It would be insanely successful.

Matterialize
09-01-2007, 7:14 PM
Okay, I built a little on ArKaiN's cyberpunk idea.

Equipment Customization
An entire group of skills (what I call "cybermechanics") is devoted to the construction and modification of the many various gadgets in the game. ANY item that should have the capacity for modification will, meaning that you're not restricted to just modifying weapons and armor, two MMO staples. However, not all modifications are possible to all items simply because of incompatibility or that it wouldn't make sense.

For example, you could attach the part "magnetic accelerator" to the barrel of your rifle to increase that rifle's stopping power/range. However, you couldn't attach that same part to, say, a pair of night-vision goggles, because there's no point. What would it do? In addition to stuff like this, there would be a limit to the amount of junk you could stick on to a particular item, simply because of realistic size limitations.

You could also use cybermechanics skills to dismantle things for spare parts.

All cybermechanics skills would of course have a skill level. The higher the level, the greater your chance of success in modifying/dismantling a device. With dismantling, higher skill levels would allow you to salvage more useful and complex parts from certain devices.

Note: Skills like "dismantle" can be applied to the corpses of opponents you defeat. You can salvage limbs, blood, pelts, organs and cybernetic implants, all depending on your skill level. If another skill (say "surgery" or "cyber surgery") is high enough, you could attach these things to your own body or that of others. They'd be treated as implants.



Wowwww, I really got carried away there. They kind of touched on that in Anarchy Online, but not really.

PshSam
09-01-2007, 7:29 PM
Probably the best idea for an MMO would be a Pokemon based one. It's basically begging to be made.

Matterialize
09-01-2007, 7:52 PM
How would they do that, though? It'd just be like all other Pokemon games, but with lots of players roaming the world instead of just you.

snap1o5
09-01-2007, 7:58 PM
I believe if the PC doesn't die
People always talk about the PC dying, but in actuality, it's probably the most successful gaming system. Take a look at WoW: over 9 million people are subscribed to it, and that is just one game. A single game for the PC is close to the total sales for the highest selling system, the Wii, at 10.5 million. And that is only one game. Take a look at other recent successful PC games:
The Sims (16 million)
The Sims 2 (13 million)
StarCraft (9.5 million)
Half-Life (8 million)
And that's only a few of them. PC gaming is not on it's way out. And plus, what kind of gamer do you know that doesn't have a PC?

PshSam
09-01-2007, 8:08 PM
How would they do that, though? It'd just be like all other Pokemon games, but with lots of players roaming the world instead of just you.

Well, i remember in the show they would always meet some other trainer and have an adventure which required teamwork... I don't have all the answers on this Subject, but think about it, Pokemon has all the criteria already in it. A leveling system, evolution, skills. I could make an outline but it wouldn't matter.

snap1o5
09-01-2007, 8:10 PM
Yeah, the whole Pokemon concept is pretty much self-explanatory.

Vortex
09-01-2007, 8:26 PM
Aw yeah. Some of the ideas up there are pretty awesome. And i love I_smell's one. It sounds to me like gangsters and GTA games except you get to be the police if you wish (yeah right:D). But it sounds amazing.

TheLameSauce, are you actually going to make this game of yours eventually? Or is it all just a crazy idea you've had that you wont follow through? I'm interested to know ;)

Smooth B
09-01-2007, 8:43 PM
I love the item randomization system inn Diablo. When an item drops it can get 1 prefix and 1 suffix. It could be Jewelers War Hammer of Frost. The Jewelers prefix gives the thing a random number of sockets and and frost suffix gives a random amount of cold damage. But yeah with hundreds of different prefixes and and suffixes. If you roll the right one you get GG WEAPONZ AND CHARMS.

PshSam
09-01-2007, 8:47 PM
I love the item randomization system inn Diablo. When an item drops it can get 1 prefix and 1 suffix. It could be Jewelers War Hammer of Frost. The Jewelers prefix gives the thing a random number of sockets and and frost suffix gives a random amount of cold damage. But yeah with hundreds of different prefixes and and suffixes. If you roll the right one you get GG WEAPONZ AND CHARMS.

Eh, we're not talking about uniques are we? Any veteran player can name an item as soon as it drops, without picking it up.

edit: Or are you talking about the rune words?

Smooth B
09-01-2007, 8:56 PM
Im talking about magics and rares, noob.

PshSam
09-01-2007, 8:58 PM
MAGICS!? What the fuck are you talking about? There is no such item type. Rares usually don't matter anyway. People go for runewords / uniques.

Smooth B
09-01-2007, 9:03 PM
Have you ever played the game? Thats not even the point. I liked the system.

Infammo
09-01-2007, 9:11 PM
If a Harry Potter or Pokemon MMORPG came out I'd totally play it.

snap1o5
09-01-2007, 9:13 PM
I think there's actually a Harry Potter MMO in progress, but I don't have any definite sources, as it may simply be speculation. But yeah, that would be awesome.

Vortex
09-01-2007, 9:14 PM
I think a Harry Potter one would work -very- well. I'm suprised there isn't one yet. They did it with Lord of the Rings, so I can see Harry Potter getting it done soon enough. And Pokemon, hell yeah. I'd play that aswell. But these ideas aren't very original, are they? ;)

snap1o5
09-01-2007, 9:18 PM
Haha wow, I just found this. I might sign up just to see what manner of excrement it is.
http://www.hogwartslive.com/

Dodger
09-01-2007, 9:34 PM
I have this idea for a game, it's basically you can do anything you want whenever you want, and every thing you decide to do will have consequences that can affect almost everyone playing and what you can do in the future. It'd have a massive world, so you'd never get bored. You will be able to interact with everything and everyone. It has the best graphics I've ever seen. I'd call it "Real Life". It'd be huge.

snap1o5
09-01-2007, 9:47 PM
So basically just something like KOTOR or Fable, with the consequences thing. What do you mean, do anything? Make a sandwich? Sprout wings and battle the devil? Take a shit, then make it into a space shuttle and travel the cosmos with your robot buddy, Gizmo?

Vortex
09-01-2007, 9:56 PM
I hope to god you're being sarcastic, snap1o5 :wail:

I'd still like to hear of lamesauce's idea. Or atleast a better idea of it without giving away too much!

Dodger
09-01-2007, 9:59 PM
Well, anything as long as it complies with the rules of reality (physics, gravity, and whatnot). It will be so realistic, you will go out of your fucking mind. And everything will be in real time too, a day on the game will last 24 hours. And you only get to play once and after you die you never play again. (although if you die in real life* you'll probably never play again either.)

*REAL Real life, not the game.

snap1o5
09-01-2007, 10:05 PM
Of course I'm being sarcastic. Actually, I'm not. I'm going to make a game called "Shit Explorer 3D". You will build a custom spaceship out of your feces, then a custom robot out of dried, crusty pee. You will travel the cosmos, fighting gay, Mexican space pancakes. For every gay Mexican space pancake you kill, you devour him and use the resulting bowel movements to upgrade your ship. It will be amazing.
And "Real Life" just sounds like The Sims on steroids.

Tyler_Legrand
09-02-2007, 1:27 AM
I have this idea for a game, it's basically you can do anything you want whenever you want, and every thing you decide to do will have consequences that can affect almost everyone playing and what you can do in the future. It'd have a massive world, so you'd never get bored. You will be able to interact with everything and everyone. It has the best graphics I've ever seen. I'd call it "Real Life". It'd be huge.

This sounds unique and interesting.

Relaps
09-02-2007, 1:29 AM
My G1 Transformers MMO idea had good reception. I might actually pitch that one soon.

hardcoresk8r69
09-02-2007, 2:53 AM
People always talk about the PC dying, but in actuality, it's probably the most successful gaming system. Take a look at WoW: over 9 million people are subscribed to it, and that is just one game. A single game for the PC is close to the total sales for the highest selling system, the Wii, at 10.5 million. And that is only one game. Take a look at other recent successful PC games:
The Sims (16 million)
The Sims 2 (13 million)
StarCraft (9.5 million)
Half-Life (8 million)
And that's only a few of them. PC gaming is not on it's way out. And plus, what kind of gamer do you know that doesn't have a PC?

Sure there are still games but the PC is slowly fading. It was nothing like it was years ago. That doesn't stop it from being my favorite 'system' but more and more people are slowly switching over to consoles and dropping the computer. Mainly because every 3 years or so you will most likely need to upgrade it to meet certain requirements while consoles do not need much tampering with.

Tyler_Legrand
09-02-2007, 3:38 AM
Every year people always lament the end of the PC

I_Smell
09-02-2007, 8:09 AM
I have this idea for a game, it's basically you can do anything you want whenever you want, and every thing you decide to do will have consequences that can affect almost everyone playing and what you can do in the future. It'd have a massive world, so you'd never get bored. You will be able to interact with everything and everyone. It has the best graphics I've ever seen. I'd call it "Real Life". It'd be huge.

Sounds like a ripoff of Second Life.

StrikeTwelve
09-02-2007, 8:37 AM
Sure there are still games but the PC is slowly fading. It was nothing like it was years ago. That doesn't stop it from being my favorite 'system' but more and more people are slowly switching over to consoles and dropping the computer. Mainly because every 3 years or so you will most likely need to upgrade it to meet certain requirements while consoles do not need much tampering with.

A console, though it has improved, is still a device used mainly for gaming, a PC can be used for much more. Besides, you say upgrades are necessary every 3 years, but the XBox and Playstation had a successor after 3-4 years too, so your argument is moot.

PshSam
09-02-2007, 9:04 AM
A console, though it has improved, is still a device used mainly for gaming, a PC can be used for much more. Besides, you say upgrades are necessary every 3 years, but the XBox and Playstation had a successor after 3-4 years too, so your argument is moot.

QFT Pc will never go out of style, not as long as free porn has anything to say about it.

ArKaiN
09-02-2007, 12:40 PM
See Huxley, a cyberpunk MMO thats coming out soon.


Huxley's gonna be FPS.

PshSam
09-02-2007, 1:03 PM
Huxley's gonna be FPS.

FPS / MMO

Do your research.

ArKaiN
09-02-2007, 1:12 PM
FPS / MMO

Do your research.

MMOFPS =/= MMORPG.
Obviously.

ToastmasterAlpha
09-02-2007, 1:15 PM
Regardless, Huxley looks like it's going to be pretty sweet. If I had a capable computer and could be arsed to pay a monthy fee, I'd definitely pick it up once it's out.

ToastmasterAlpha
09-02-2007, 1:18 PM
Huxley's gonna be FPS.

Yes, an MMOFPS, which is still a MMO, as BKS said. Plus, if you actually took the time to read anything about it, you would have noticed that the game includes RPG-like character building elements. But I'm not looking for a flame war here.

Matterialize
09-02-2007, 1:25 PM
Sounds like a ripoff of Second Life.

That game always weirded me out. Just the fact that they called it "second life" implies an attitude like "Hey, who needs real life when I can just log in to SL!"

People spent way too much time playing that. I remember when I fucked around with it, there were people hand-building houses and Titanics and stargates and the Enterprise from Star Trek and all sorts of shit. And more or less life-size, too, these things were gigantic. It really was a "second life" for some people.


Anyhoo, Shadowrun. (http://shadowrun.com) Another cyberpunk mmo, one which combines futuristic weapons and tech with magic.

ArKaiN
09-02-2007, 1:38 PM
Shadowrun looks like crap =[

hardcoresk8r69
09-03-2007, 3:05 AM
A console, though it has improved, is still a device used mainly for gaming, a PC can be used for much more. Besides, you say upgrades are necessary every 3 years, but the XBox and Playstation had a successor after 3-4 years too, so your argument is moot.

I stand corrected. PC's will never lose gaming.