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Weirdusername
03-01-2009, 8:24 PM
http://www.shamusyoung.com/twentysidedtale/?p=537

The article explains it better than I, but I found it pretty cool and thought it'd be worth a share.

BKS
03-01-2009, 8:32 PM
Hm, very interesting. Unfortunately, the long load time is the killer. Most games these days are trying to do away with load times.

I_Smell
03-02-2009, 8:23 AM
Oh I've heard of this. I expected the game to look all geometric and y'know- procedural, but they've done an amazing job. At first I thought this was a thread about a game that runs at 97000 frames per second.

I can't play it on my PC. Does it takes ages to load?

I like that I understand how this works, cos I'm usually the only one who doesn't :D

Wafflez
03-02-2009, 8:36 AM
Could a crappy dell from 2006 run this game?

NitRoDrivEn
03-02-2009, 9:07 AM
I can't get it to run on XP, Vista or 7 Beta.

Clerlic
03-02-2009, 10:01 AM
Is this .kkrieger? I can run it fine on my pc, I have 3000+ Athlon 64, 1gb ram and 6600GT Nvidia. So it's pretty old, you just have to wait through the load time.

NitRoDrivEn
03-02-2009, 12:18 PM
So basically instead of storing objects and textures and loading them, it uses code to generate everything on the fly. Doesn't it dump all of that into RAM and rape it?

Matterialize
03-02-2009, 12:40 PM
Holy crap, that was incredible for such a small game. The load time was a little longer than I'm used to but it wasn't totally unbearable or anything.

Clerlic
03-02-2009, 1:36 PM
So basically instead of storing objects and textures and loading them, it uses code to generate everything on the fly. Doesn't it dump all of that into RAM and rape it?

It's not like the textures and models are so huge that modern PC's can't store them in RAM.

Spastic
03-02-2009, 2:04 PM
The loading time wasn't bad. Like it was bearable. It in itself wasn't a great game, but I am amazed that all that was fit on 97k, the textures were decent, and the enemies had the simplest of simple AI. I would like to see what kind of game these people can create when all is said and done though, and how much space it will take.

Tyler_Legrand
03-02-2009, 6:03 PM
Hey, I've played this before! :dance: It was kinda fun but I wouldn't play it again.

exetra
03-02-2009, 6:14 PM
At first I thought this was a thread about a game that runs at 97000 frames per second.

I did this too :(

But yeah, .kkreiger has been around for about 6 years now so as long as you're running a 32bit OS you should be able to play this ridiculously small game with a ridiculously outdated system.

SourChicken
03-02-2009, 9:49 PM
When did this game come out?

You'd think the lessons from this game could apply to newer games

IronWire
03-02-2009, 10:29 PM
Yeah it doesn't work for me. The .exe stops working as soon as I try to run it every time.
I'm on a vista OS.

SODA
03-02-2009, 10:35 PM
I didn't really give a rats ass about the game, but the article was really interesting.

Clerlic
03-03-2009, 10:22 AM
It has a bug, sometimes when you stand on doors and they close down, you get stuck.

IronWire
03-03-2009, 10:29 AM
Thats why you can spawn yourself again in other places. The game wouldn't work but I was able to read the readme.txt that came with it.

Clerlic
03-03-2009, 2:06 PM
I played the game and tried all the buttons, nothing worked.