View Full Version : Suggest-a-Video-game-.
1337-protoss
10-09-2007, 6:51 PM
Ok so bassicly post ur idea of The best game u ever wanted.
heres mine:
First person shooter
Money for armor/guns/etc.
Exp for lvlin up (Possibly)
Online play
Online Hi-scores
Chat in game (swear filter on)
Not to Futureistic, Not Old.
and for Wii, Xbox360, and PC (because there all i can think of w/ online play)
post yours, no flaming.
Hysteria__
10-09-2007, 7:41 PM
A WW2 sim, not unlike battlefield 1942 but as realistic as it gets, with enormous maps (I'm talking about a 2 hour walk in real time to get from one side of the map to the other), that would let me get as close to experiencing World War 2 as I could ever be.
From the main menu, you could choose to play online/single player, go to options, or look at any of the several hundred video clips related to the game, and when you went to actually play it, you could choose any battle, major or minor, to fight in, you could choose what side you were on, what role you will play for that particular level (maybe you'd like to drive a tank, maybe you'd like to be a medic, it's your choice). You could go from the vicious street fighting in Berlin, to defending Crete from the German airborne invasion in an instant.
Obviously this really has no chance of ever happening, but I can dream.
A zombie survival MMO with different classes of citizens being the different classes of characters you could choose. You could also become a zombie. Custom vehicles built out of recovered debris strapped onto a car. Being able to utilize nearly anything as a weapon. Everyone would have to try to get to an island that wasn't infected then protect the island from the zombies. I had it fleshed out and was planning on making it until I found out about a game currently in development that is basically that.
Jamez5000
10-09-2007, 8:09 PM
A WW2 sim, not unlike battlefield 1942 but as realistic as it gets, with enormous maps (I'm talking about a 2 hour walk in real time to get from one side of the map to the other), that would let me get as close to experiencing World War 2 as I could ever be.
From the main menu, you could choose to play online/single player, go to options, or look at any of the several hundred video clips related to the game, and when you went to actually play it, you could choose any battle, major or minor, to fight in, you could choose what side you were on, what role you will play for that particular level (maybe you'd like to drive a tank, maybe you'd like to be a medic, it's your choice). You could go from the vicious street fighting in Berlin, to defending Crete from the German airborne invasion in an instant.
Obviously this really has no chance of ever happening, but I can dream.
Ummm, yeah there is...it's called WWIIonline, it's a wwii simulation so the graphics aren't as top-notch (although it will strain computers) because of all the calculations it does. It's realistic, for example if you shoot someone in a tank with anti-tank the shrapnal will impale it killing some of the crew members inside as it bounces around. There are tons of awesome coding to bring that game to a life-like feel...but damn running everywhere is a bitch if there is no forward base :S ...which is why I always defend a city under attack..so I'm right in the action.
Hysteria__
10-09-2007, 8:25 PM
Ummm, yeah there is...it's called WWIIonline, it's a wwii simulation so the graphics aren't as top-notch (although it will strain computers) because of all the calculations it does. It's realistic, for example if you shoot someone in a tank with anti-tank the shrapnal will impale it killing some of the crew members inside as it bounces around. There are tons of awesome coding to bring that game to a life-like feel...but damn running everywhere is a bitch if there is no forward base :S ...which is why I always defend a city under attack..so I'm right in the action.
Well I feel like a right idiot now, I don't think I've ever even heard of that game. Unless.. do you have to pay for that game? I might know what you're talking about, sounds good anyway.
ArKaiN
10-09-2007, 9:22 PM
First or third person RPG based on the Ctulhu mythos, mainly Call and the other stories in "Mountains of Madness". I know they made a sucky one in the past, but something like Oblivion or Thief but horror based would be fucking awesome. I'm not even sure it would need combat: just being able to walk through a scenario with Lovecraftian creatures around would be great.
hardcoresk8r69
10-09-2007, 10:03 PM
Ok... a giant MMO FPS in the not too distant future so we see some familiar weapons. You roam from city to city, town to town and kill people of different "Factions". Of course there will be Neutral cities where people disband in vehicles and such.
People could build their own bases and clan wars would be pretty sick. You could upgrade your weapons, vehicles, bases. Also different types of soldiers, can't get too specific but you understand. But it is basically put in a Post apocalyptic atmosphere where buildings are run down and there are gun fights here and there. Nuclear weapons are lost but there is Artillery. Tanks are makeshift built so they aren't as strong as we see them today. Transport is helpful but a good rocket could take it down. Weapons have some pretty ghetto upgrades but are hard to obtain. This kind of thing isn't out of the question but it is kind of impractical.
SlowCheetah
10-09-2007, 10:09 PM
Mine would definately have to be some sort of zombie game. But nothing too far fetched like Resident Evil or anything. By this I mean no mutated zombies with guns for arms or some siht. Just a game where the world is infected by some sort of plague that turns everyone into savage's. Oh, and it would start off where everything is normal, and then the outbreak starts and your trying to survive through that. It would also have to be a sandbox game, I don't want some strict story line, just you trying to find your own way to survive.
Matterialize
10-09-2007, 10:32 PM
In a nutshell, mine would be Freelancer (http://en.wikipedia.org/wiki/Freelancer_%28computer_game%29), but MMORPG-style and with the amount of content and depth of Anarchy Online (http://en.wikipedia.org/wiki/Anarchy_Online). Also, there would be different races you could select, of course, and a huge amount of ships to choose from - from massive battlecruisers and freighters to little tiny sloops and starfighters. And each ship would be almost infinitely customizable, provided you could afford the parts and had the talent to modify it.
The game would be divided into two styles: Spaceflight (where the spacecraft come into play) and first-person shooter (where personal armaments and gear come into play). But it wouldn't be like other games that have tried this - each gameplay mode would be fully featured and have loads of content available. If you wanted, you could choose to spend the entire game on a single planet or space station, and still have loads to do, or you could be an escort or a commander and spend the entire game in flight. Each type of gameplay, combined with the various career paths you can take, would make for an amazing, versatile gaming experience with loads of replay value.
:drool: I'm getting wet again.
green rubber bands
10-09-2007, 10:35 PM
First person, post-apocolyptic, where you are part of a small band of bandits, and you fight other bandits for reasorces/turf, and eventually have to join with them to fight a greater threat (zombies, government, you choose). Semi-futuristic weapons coupled with crappy, rusty vehicles and bases, and plot-twists would be included of cource.
Matterialize
10-09-2007, 10:40 PM
First person, post-apocolyptic, where you are part of a small band of bandits, and you fight other bandits for reasorces/turf, and eventually have to join with them to fight a greater threat (zombies, government, you choose). Semi-futuristic weapons coupled with crappy, rusty vehicles and bases, and plot-twists would be included of cource.
Sounds almost like Fallout 3, with bandits instead of Vault-dwellers.
Not a bad thing, though, that game is gonna kick all kinds of ass.
Jamez5000
10-10-2007, 12:00 AM
Well I feel like a right idiot now, I don't think I've ever even heard of that game. Unless.. do you have to pay for that game? I might know what you're talking about, sounds good anyway.
yeah it is a MMO so there is a subscription fee. You download the client and purchase a cd key. There is a 14 day free trial if you want to check it out.
http://wwiionline.com
opn4bzns
10-10-2007, 12:07 AM
Essentially a combination of GTA style games and Hitman. I'd love a game where you have a target to assassinate and a wealth of vehicles, weapons, buildings at your disposal. The Hitman games, especially Blood Money, are great, but having a decent sized city to use would be brilliant.
Assassin's Creed looks like a bit like this, and has Parkour, which I've often thought would work well in a game.
SLjimbolian
10-10-2007, 12:22 AM
My idea of a great concept video game was the Samurai Shodown RPG for the Neo-Geo system. Great idea, but I don't think it was executed well.
Jallen
10-10-2007, 7:22 AM
I think you are describing Counterstrike?
Hats of!
10-10-2007, 7:35 AM
My favorite game would be an RTS with a couple of cultures banging the shit of eachother.
It would have good storyline and such...
Wait, it's alredy in the making. STARCRAFT 2.
Whorelock
10-10-2007, 7:38 AM
I think i will go with Demetri Martin, "Super Busy Hospital"
I_Smell
10-10-2007, 9:36 AM
Third-person beat-em-up. The enemies would bleed money in an over-the-top stylish way. You can buy moves and upgrades and whatavyer. There'd be alot of moves to buy and you can customize them to certain controls. Y'know- Like wrestling games.
The story would branch off all different ways so you could play it loads of times and keep finding new levels. There'd be alternate endings depending on where you go, most of which would be hillarious. There'd also be references to games all over the place. Like just quotes and characters from MegaDrive games shoved in everywhere. Also, it would have the most kickass soundtrack ever and would 100% encourage co-op play. Online or off, don't care.
+You can pickup and throw everything.
ArKaiN
10-10-2007, 10:06 AM
Sounds almost like Fallout 3, with bandits instead of Vault-dwellers.
Not a bad thing, though, that game is gonna kick all kinds of ass.
The new PS3 games, fallout 3 and starcraft 2 are gonna be the end of my social life.
Hickabod
10-10-2007, 1:19 PM
The world needs a FPS Zombie game, with realistic damage to Zombies (they just keep coming!) and none of that 'Zany Dead Rising' feeling with good online features.
Oh and I'd say Old-Skool Sonic Rivals-esque Sonic Platform game. Except without the racing element
Hysteria__
10-11-2007, 10:19 AM
yeah it is a MMO so there is a subscription fee. You download the client and purchase a cd key. There is a 14 day free trial if you want to check it out.
http://wwiionline.com
Thanks for the link, I'll give it a try.
Jamez5000
10-11-2007, 11:20 AM
The world needs a FPS Zombie game, with realistic damage to Zombies (they just keep coming!) and none of that 'Zany Dead Rising' feeling with good online features.
Oh and I'd say Old-Skool Sonic Rivals-esque Sonic Platform game. Except without the racing element
Check out Left 4 Dead, it's one i'm looking forward too. It has a "AI Director" so it controls the amount of zombies coming at you so it gives you intense moments as well as downtime depending on how well you're doing...
lokago
07-26-2008, 12:10 AM
My game would be a sort-of reversed resident evil. Where YOU would be the zombies, commanding a zombie army, if the game IS based off resident evil you could fight the original main charachters as bosses. The soundtrack would be all hard rock, and metal.
jekyllmcgee
07-26-2008, 5:52 AM
Ok... a giant MMO FPS in the not too distant future so we see some familiar weapons. You roam from city to city, town to town and kill people of different "Factions". Of course there will be Neutral cities where people disband in vehicles and such.
People could build their own bases and clan wars would be pretty sick. You could upgrade your weapons, vehicles, bases. Also different types of soldiers, can't get too specific but you understand. But it is basically put in a Post apocalyptic atmosphere where buildings are run down and there are gun fights here and there. Nuclear weapons are lost but there is Artillery. Tanks are makeshift built so they aren't as strong as we see them today. Transport is helpful but a good rocket could take it down. Weapons have some pretty ghetto upgrades but are hard to obtain. This kind of thing isn't out of the question but it is kind of impractical.
Yeah, I imagine something like this except there are 2-3 Nations in the game, and when players first spawn, they're assigned a random nation and a random name, where they complete their military training and are then sent off to the front-lines of combat. They may also choose to pursue the track of "politician" where they remain in the capital city of the nation; the politicians determine which Nations are going to be at war through legislation and votes.
I imagine it to be very cool with realistic assault rifles and sitting in the back of military trucks while being transported to the military base, with snow falling all around and mortar exploding all around the route. You can also join the special ops unit during your training so you can train to be an assassin and take out the politicians of the other Nations.
Oh, and if your character survives and follows orders he can get military promotions, and if he reaches the level of General he can go stay in the capital to plan the missions. Also, they can have tours of duty as well so the character can come back to the capital for some time to just hang out.
And when the player dies, they're randomly assigned again (they may not have to redo training if it's the same thing) to a perhaps a different Nation. Their name will be different though, so it discourages too much chumminess with only a few other people (e.g. clan play, which can make the online team-based shooters seem unfriendly and unwelcoming for non-clan players or noobs). They'll still have a base user-name that's not visible while playing, so if they want to socialize with fellow players, they can do it outside the game.
I don't know, maybe I'm crazy, but I really like my idea. What do you all think?
Essentially a combination of GTA style games and Hitman. I'd love a game where you have a target to assassinate and a wealth of vehicles, weapons, buildings at your disposal. The Hitman games, especially Blood Money, are great, but having a decent sized city to use would be brilliant.
Assassin's Creed looks like a bit like this, and has Parkour, which I've often thought would work well in a game.
Yeah, I'll love this as well =) But to make up for the ammount of choices, options, and time it'll take the developers should make it so that it's really challenging to escape, and to avoid being seen (for the notoriety thing). You can still play as a Sniper if you want, but you're going to have to be really far and isolated (thus increasing difficulty) if you want to actually pull it off. You can also try those accident things, but you have to think fast, predict where the guy is going, and do it before the guards and whatever crowd comes (Lets say a President is walking toward a press meeting or something).
The running away will also be fun, and challenging. No crazy parkour though, only a little bit.
If you also do get seen, you also have to prepare for raids against your hide outs and stuff, and you have to find different ways of getting from country A to B.
Eh, somehow though I think it won't work.
jekyllmcgee
07-26-2008, 8:43 AM
Yeah, I'll love this as well =) But to make up for the ammount of choices, options, and time it'll take the developers should make it so that it's really challenging to escape, and to avoid being seen (for the notoriety thing). You can still play as a Sniper if you want, but you're going to have to be really far and isolated (thus increasing difficulty) if you want to actually pull it off. You can also try those accident things, but you have to think fast, predict where the guy is going, and do it before the guards and whatever crowd comes (Lets say a President is walking toward a press meeting or something).
The running away will also be fun, and challenging. No crazy parkour though, only a little bit.
If you also do get seen, you also have to prepare for raids against your hide outs and stuff, and you have to find different ways of getting from country A to B.
Eh, somehow though I think it won't work.
I really like this idea too. One thing I didn't like about the Hitman games was that there were limits to what I could control in the environment. I want it to be sort of like GTA. Also, if the police/swat team arrests the assassin, it shouldn't mean Game Over; he(/she, customizing the character is cool) could still try to escape. Only when he/she dies is it truly Game Over.
Combine it with the Digital Molecular Matter engine from Star Wars Force Unleashed, and it will be so cool. I just hope we'll have the systems capabilities to run it on PC.
asianinvasion
07-28-2008, 10:55 AM
Personally I think they should make skate for snowboarding. "Snow"?
Akvod
07-28-2008, 11:23 AM
Personally I think they should make skate for snowboarding. "Snow"?
... what? A snow boarding game? I think they have that already.
junglebunny
07-28-2008, 1:45 PM
He means a snowboarding game as awesome as Skate.
In a nutshell, mine would be Freelancer (http://en.wikipedia.org/wiki/Freelancer_%28computer_game%29), but MMORPG-style
I always wished they had done that as it would of been amazing. The interesting part would also be choosing to be a space pirate or a trader or maybe even part of the police. Everyone would think that everyone would go pirate but there could be different bonuses for going each, such as pirates getting the pirate sort of faction that was in the campaign, traders buying some very expensive shit and police getting very discounted stuff for being part of the government.
MrDoctor
07-28-2008, 3:08 PM
I would really like a movie like zombie game. I don't want a resident evil style game where theres not a giant outbreak. I want a full on zombie Apocalypse game. With the slow moving zombies. I want it where there are so many you don't have a chance unless you keep moving. You can find shelter in random building board it up and get supplies. Then You just have to keep moving since there are thousands and thousands of zombies just gathering and milling around your shelter.
Prawnatron
07-28-2008, 3:23 PM
I would really like a movie like zombie game. I don't want a resident evil style game where theres not a giant outbreak. I want a full on zombie Apocalypse game. With the slow moving zombies. I want it where there are so many you don't have a chance unless you keep moving. You can find shelter in random building board it up and get supplies. Then You just have to keep moving since there are thousands and thousands of zombies just gathering and milling around your shelter.
Left 4 Dead? Well, they're not slow but you know.
A fighting game where you can download loads of characters would be pretty sweet.
So you could have Godzilla Vs. Jackie Chan or Jesus Vs. Gordon Brown
MrDoctor
07-28-2008, 3:31 PM
Left 4 Dead? Well, they're not slow but you know.
A fighting game where you can download loads of characters would be pretty sweet.
So you could have Godzilla Vs. Jackie Chan or Jesus Vs. Gordon Brown
Well as far as I know left for dead you cant board up shelters and escape to different towns in cars and such.
Ok, check it.
Cue in Zombie Game:
Think Dead Rising, minus the survivor saving and add in free roaming. So really its only numerous zombies. Slow moving.
There would be around 3 character classes, maybe more. The Carpenter, The Cop, and The Con.
Essentially, each would have their own specialty, but aren't limited to just that. Every thing is available to everyone, but for out of class talents, you need to work for them.
I'll go into detail, seeing as how I have everything set.
Carpenter: Its essentially the working class. Excels in repair, building things, and using most urban hand-to-hand weapons.
Cop: The gun expert. He can drive most vehicles with ease, and has a high trust/charisma rate. Probably more things.
Con: The con has a very high ability to break into things and has a combo of both close and long range skills. He's also very adapt at "escaping", so I'm hoping to give him some parkour ability.
I should add a fourth class, and make it 4 player co-op. Dropping in and out at will.
Anyway, the premise of the game is simple. Survive. Choose to fortify a building, roam the land, run from place to place, travel to new continents. There will be a storyline, but it won't be linear. Everything you do, and every order you do it in will play a part. NPCs will be present. So, if you decide to stay in one place, perhaps one day a truck full of bandits will try and loot at you. If you sucessfully fend them off, you may find a note or a map or something. If you don't, you may be captured and taken hostage.
Supplies DO play a part in the game, however. You will need food to keep alive, and ammo and weapons. Guns become blunt instruments, easily broken however, and most melee weapons will break after time.
Food doesn't play a major major major roll, however, nothing like GTA: San Andreas. That shit was gay. Your inventory will be large, to an extent. So only limited weapons and supplies, yet enough to last you a trip, if a backpack is owned.
Anyone have any interest?
Prawnatron
07-28-2008, 3:38 PM
Well as far as I know left for dead you cant board up shelters and escape to different towns in cars and such.
Yeah I suppose you're right, Oh, and BKS your game sounds awesome.
Yeah I suppose you're right, Oh, and BKS your game sounds awesome.
Thanks. The classes I listed are just the best thing I could think of. Characters would be customizable, hair eye build etc. Name too. Once you choose your archetype, you can choose your background, kinda like Mass Effect. So you could be a Swat officer, or a cop. Convicted for murder, or burglary. A carpenter, or a construction worker.
That kinda thing.
Prawnatron
07-28-2008, 3:49 PM
So, if you decide to stay in one place, perhaps one day a truck full of bandits will try and loot at you. If you sucessfully fend them off, you may find a note or a map or something.
So you mean, there are thousands of ways of reaching an objective and you could in fact just not try to achieve the objective?
Also, when you die would you just respawn or would you return to the game differently?
MrDoctor
07-28-2008, 4:00 PM
Anyone have any interest?
Thats kind like what I said with more detail and thought. I would seriously love a game like that.
Sarge51
07-28-2008, 4:17 PM
BKS, I think you pretty much just summed up my dream video game.
Bosskid
07-28-2008, 6:11 PM
Third-person beat-em-up. The enemies would bleed money in an over-the-top stylish way. You can buy moves and upgrades and whatavyer. There'd be alot of moves to buy and you can customize them to certain controls. Y'know- Like wrestling games.
Sounds kinda like No More Heroes for the Wii.
First of all, I think I saw a thread on this exact subject like a week ago. In this forum. Why would u bump this one.
Second of all, there is no way to describe my game ideas through text. They are just too fucking awesome. But I will try.
Ok so it's a future where the world was in a big nuclear war and it literally split the earth in half (backstory) So now everyone (well everyone in this city) is living in underground caverns under neath the city because the city is filled to the brim with nuclear waste zombies. Like literally thousands, but slow ones. So this underground place has a regular army but not a lot of people (cause you know not many survivors) but then are a special elite group of soldiers.
Anyway the elite group of soliders you play as is like a really tough huge armor wearing badass (ie: Marcus from gears of war) This electric beam dual-sword swinging hot as shit chick who wears futuristic like slick armor (think girl from that one PS3 game) and a newbie everyday guy (but he's black and wears glasses) who knows how to fly spaceships really well (but like ones from ratchet and clank type ones, you know ones that can fly in space and in earth easily) You get to play as those guys interchangibly.
Anyway I know a lot of the story but its way too long to say on the forum so I'll just go by gameplay(or what I know of it). With the big hulky guy you can use a variety of different weapons (like a huge mofo'in hammer, a machine gun, a flamethrower, an Exploding Chainsaw Rocket) and all of those weapons are upgradeable. For the girl you just have the two beam swords but they're like beam whips, so they have really far range. And the guy you just fly a ship around. Anyway the world is free roaming aside form when you have to go to story mission areas. There's the underground which is basically a safe zone and there's your base, but then in the caverns theres entire rooms and schools and then the huge military base underground. Above ground is the huge city thats just completely ruined, like so destroyed all the buildings are gray and melted away, and you know so torn down, but with hundreds upon thousands of zombies. Since this isn't a survival horror game you just have to mow zombies down, and like one point of the story is you just gotta rid the entire city of zombies. Anyway throughout the city there are points of safehavens where people actually live above ground, but that can get fucked up as well. Also, it's not just slow zombies. Remember these are nuclear zombies so they fucked up people really badly so you got like Hulk Zombies, you got fast zombies, you got superzombies, you got Giant whale zombies, you got dog zombies, etc etc. So thats when some of your other weapons come in handy.
Anyway There are some other characters like the main bad guy who is some vampire zombie hybrid that's also a super zombie (which you later find out is the actual starter of the war) there's some war veteran that wears heavy armor like the Gears of War-type character but isn't that bulky, and he's like all grungy and he is that character who gives you help when you least expect. Also on your elite solider team is this old ass guy who is half zombie (he was brought back to the base in time to counter the zombie bite effects) And he's super smart and is the one who like fixes the spaceship and makes all the wacky weapons. Then there's just some motorcycle riding dude with a rocket launcher who appears throughout the game also to help you and he's basically Chris Redfield (except he's not)
Uhmmm...anyway I don't know how much you can get out of that, but the idea is much more intricate and I've had it in the back of my head for years now (like after I saw the promo images of Gears of War long before it came out I was like 'hey maybe a cool game can be made out of that character)
jekyllmcgee
07-29-2008, 5:40 AM
Uhmmm...anyway I don't know how much you can get out of that, but the idea is much more intricate and I've had it in the back of my head for years now (like after I saw the promo images of Gears of War long before it came out I was like 'hey maybe a cool game can be made out of that character)
I think your game sounds awesome. The only thing is that I hope it would capture the terror of escaping zombies a la 28 Days Later. Simply killing zombies to clear cities and such seems somewhat boring to me; despite the different types of zombies, it may become boring and tedious for me after some time. I also think it's better if it's not too futuristic, so survival and escape are more difficult; thus, more skill and horror are necessary to make it out alive.
My game has a semi-hulk man wearing armor the size of that in GoW's smashing zombies dozens at a time with a giant thor-like hammer. One of the upgrades is being able to shoot off the end of the hammer (the hammer part) like a rocket. This is in no way a survival-horror.
Chaplin
07-29-2008, 8:29 AM
My game is a bank robbing video game similar to Hei$t. It would be a sandbox game like GTA but the main focus would be robbing stores,banks,deli's, et. The game would start off with you having to mug someone and it would build up. Soon you would be robbing local clothing stores and the such. Later on in the game you would have to do bank jobs. My thinking would be that certain things would come up that would try to stop you, not like puzzles because I don't like those but that maybe at this bank the guns carry M-4's and you have to work around that. Or at another bank the vault is indestructible, work around it. Go through the vents or something. Sorry if this sounds dumb.
BigMike
07-29-2008, 8:38 AM
My game has a semi-hulk man wearing armor the size of that in GoW's smashing zombies dozens at a time with a giant thor-like hammer. One of the upgrades is being able to shoot off the end of the hammer (the hammer part) like a rocket. This is in no way a survival-horror.
Your idea is promising, but it's all so generic.
Then there's just some motorcycle riding dude with a rocket launcher who appears throughout the game
Really?
I think if you put a little more effort into the characters and story, you could raise the idea to a new tier.
theTman123
07-29-2008, 10:18 AM
Call of duty4 'cause you shoot people up!
USER WAS PUT IN TIMEOUT FOR THIS POST. (http://forums.explosm.net/eventlog.php)
Reason: Completely missed the point of the thread + annoying font color
Bumping for interest and what not. Inquiries too. Not gonna make a new thread.
So you mean, there are thousands of ways of reaching an objective and you could in fact just not try to achieve the objective?
Also, when you die would you just respawn or would you return to the game differently?
Exactly on the first bit, as for the respawn, I'm not sure what would be the deal. I'm thinking of a respawn and have EVERYTHING change. Like, it took your character a "year" in the game to get back to "normal" health, and what cities were before standing are now gone, some factions are alive, others arent, safeposts have been made, others destroyed. Shit like that.
Also, I'm curious. Explosm has a lot of creative minds and what not. I do not like racing games. Really, I can't quite stand them. How would you guys foresee appealing to the non-racer, with a racing game? A racer WITHOUT shooting.
(I figure I'd add some discussion in with the ideas.)
All I really can see is something like complete and utter character and car customization, but really, I don't know what could get me into it.
Knight of Cydonia
08-04-2008, 3:21 AM
I thought up a pretty cool idea for a game after playing through GoW on the weekend. Pretty much its set in the same kind of enviroment as gears but you stay away from the conflict. The main idea is around those bat/bird like things that kill you if you stay in the dark too long. Your job is too deliver a package from a to b anyway possible. But you have to be on foot at all times. So a lot of Parkour would be involved in this game like jumping up buildings to get too light ect.
The character would be loosely based on the scout from TF2. The only gun/weapon you would have would be a light gun that would have very little ammo, so it's only for special occasions. Plus if you saw a locust you would have to run your ass off. There could also be daylight missions but that would be no fun at all.
VampiricLord99
08-04-2008, 6:17 PM
A game with three protagonist, all playing with different game style. One would be FPS, another would be adventure/puzzle, and the last would be a GTA-esque sanbox game. The stories could be interconnected, but wouldn't require you to play all three gametypes. That way everyone could enjoy it.
Anything ideas about racing games? I really don't know how I'd make one fun.
Prawnatron
08-04-2008, 7:30 PM
Anything ideas about racing games? I really don't know how I'd make one fun.
Ninjas. No, but seriously, I'm not a fan of racing games but I quite like Burnout mainly because of the takedowns and what not. Racing games seem so generic to me.
Hysteria__
08-04-2008, 7:38 PM
Anything ideas about racing games? I really don't know how I'd make one fun.
It's really easy to do, in my opinion, which is why it's such a mystery to me that Polyphony Digital fuck Gran Turismo up all the time.
First of all, don't bother with shitty little cars like Mazda Demios and Toyota Vitzes. A race full of 90HP boxes could theoretically be a lot of fun in real life, but in a game it's just fuckin' boring. Second, in car/behind the wheel views are a must. If you took an old Alfa Romeo and new Honda S2000, for example, out to a track they would each be a separate experience to drive in real life. Put them in a game where all you have is a view from the front bumper and they (and, consequently, just about every other car in the game) would just run the same and the only real way to tell the difference between one car from the next would be how fast it is.
Another way to make things a lot more fun would be to exaggerate the sound of the car. One of the things that makes going to a track and watching a race so much fun is how loud the engines are, and it's a pain in the ass playing a game with castrated engine notes, or when the wind is twice as loud as the engine.
There's probably a lot more you can do but I can't be assed thinking of any more.
It's really easy to do, in my opinion, which is why it's such a mystery to me that Polyphony Digital fuck Gran Turismo up all the time.
First of all, don't bother with shitty little cars like Mazda Demios and Toyota Vitzes. A race full of 90HP boxes could theoretically be a lot of fun in real life, but in a game it's just fuckin' boring. Second, in car/behind the wheel views are a must. If you took an old Alfa Romeo and new Honda S2000, for example, out to a track they would each be a separate experience to drive in real life. Put them in a game where all you have is a view from the front bumper and they (and, consequently, just about every other car in the game) would just run the same and the only real way to tell the difference between one car from the next would be how fast it is.
Another way to make things a lot more fun would be to exaggerate the sound of the car. One of the things that makes going to a track and watching a race so much fun is how loud the engines are, and it's a pain in the ass playing a game with castrated engine notes, or when the wind is twice as loud as the engine.
There's probably a lot more you can do but I can't be assed thinking of any more.
But all you'd be doing is increasing the volume and taking out shitty cars. I want a way to get me to actually want to BUY a racing game.
Hysteria__
08-04-2008, 10:50 PM
Well, then they should start including racing wheels with the games.
Playing racing games w/ standard controllers blows. Damage is a must as well, I don't care how much you'd have to pay for the ability to include it.
cptlol
08-05-2008, 3:05 AM
To make a racing game more appealing; make it like they did with Destruction Derby, that game was cool - just to beat other cars to shit.
Lance
08-05-2008, 12:25 PM
I always thought of (okay, just a few days ago) about making an RTS centered around one's Immune System. Over the course of x days, its up to you to construct White Blood Cells, T-Cells, and everything else to help ward off invading viruses and bacterium. Near the beginning of the game, you are given a simple vaccine for Chicken Pox, which is a bit of a training mission for your forces. As the story develops, you must protect your body from progressively more lethal and dangerous viruses. You also have to make a few decision based on the human's thoughts. Such as what medicines to take to help you with diseases or what the room temperture should be. If you don't take these precautions, then resulting battles will be harder than they would be if you have taken them. Spells and stuff will be available for your immune system, as well as the diseases, except they wouldn't actually be spells, per say, but things such as "Cell Control" for the HIV virus to do, could be pretty intuitive. I honestly think it could work out well, though I don't know if I would make it a full price 60$ game, maybe for Xbox Arcade or for 20$.
I remember playing Battlefield: Bad Company, and you were separated from your team in enemy territory and only had a pistol.
I truly felt vulnerable, and there was suspense every time I saw a patrol coming.
I remember running low on ammo, and then sprinting to a downed soldier under enemy fire, and grabbing his gun.
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I was never a fan of the MGS series, and didn't really get into MGS3. However, I would love to play a true survival game.
The important part is for the player to be constantly faced with low ammo, low health, and random enemy locations.
I would love to be able to play a game that's not about you, a bad ass character, just destroying waves of enemies.
But in fact you're the puny one, and you're constantly being pushed back, and on the run.
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Does anyone remember their days as a newbie in a MMO? Has anyone explored like me, and after 5 zones or something, you end up in a place you've never been, looks a lot darker, and with enemies 30+ levels above you?
And you're literally playing a stealth game, just running away from a Giant who hasn't spotted you yet (I'm reliving EQ in my mind now), and hiding while it just walks away.
And then you're just running away with your heart racing as you're being chased by a train of mobs, with only a drop of health left?
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That's the experience I want to have. Maybe they can borrow the ID lock system from MGS4, and thus restrict your ability to use enemy weapons. It can eventually introduce a minigame, that's also dependent on your skill level, to remove the ID. But if you fuck up, you fucked up the gun.
Also you can't have a huge inventory, and so you can pretty much only carry a 3 assault rifles? So when you do come upon a nifty looking weapon, you're going to have to sacrifice something to bring it with you. Then you're going to have to really concentrate when you try to remove the ID lock.
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I can see my ideal FPS-RPG already :hmm:
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