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Cel-Shading
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Old 09-19-2007, 5:14 PM       Post #1  
odyeiop
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Just some stuff I was fooling around in photoshop, nothing to extraordinary. This was done using the lasso tool and lots of layers. Pretty fun to do really =)

Most of these are incomplete as I've been busy with work and portfolio work. Might get around to finishing them sometime, doubt it though.
Alana
Katie
Jenn
Bruce
WTD
Valk
Kristin

I have some 3d models that I'm working on that I'll post up at some point to.


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Old 09-19-2007, 5:16 PM       Post #2  
Lag
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I gotta say, Bruce made me laugh.
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Old 09-19-2007, 5:27 PM       Post #3  
Far
Since Jul 2006
There's a filter that can do that exact thing so you'll forgive me if I hold my applause. Cute friends though.


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Old 09-19-2007, 5:30 PM       Post #4  
odyeiop
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Quote:
Originally Posted by Far View Post
There's a filter that can do that exact thing so you'll forgive me if I hold my applause. Cute friends though.
No, the filter doesn't do the same thing at all. I'll use the cutout filter and post side by side comparisons. It's to accurate, and if you dumb it down it gets really ugly. There's a lot more freedom in doing it with the lasso tool and multiple layers/groups.


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Old 09-19-2007, 5:43 PM       Post #5  
I_Smell
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It's just changing a bitmap into a dodgy lookin vector. Any program can do that =(
I at least expected an outline, with a title like "Cel-Shaded". Is the 3D stuff Cel-Shaded? Some programs can do that really easily for you.
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Old 09-19-2007, 5:59 PM       Post #6  
odyeiop
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Quote:
Originally Posted by I_smell View Post
It's just changing a bitmap into a dodgy lookin vector. Any program can do that =(
I at least expected an outline, with a title like "Cel-Shaded". Is the 3D stuff Cel-Shaded? Some programs can do that really easily for you.
Anything I post will have been modeling in 3dsmax9, and rendered in a program I'm writing in C++ (using directX). I'll be writing custom shaders, so I could do a cel-shading shader with outlines.

Also, cel-shading doesn't mean that it has outlines at all, that just seems to be what people expect =\


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Old 09-19-2007, 6:57 PM       Post #7  
NVM
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Hey you made cartoon versions of people, good job.

But it looks shittier than a photo, to be honest.
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Old 09-19-2007, 10:04 PM       Post #8  
Matterialize  
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Of course it looks shittier than a photograph. That's not the point, NVM.

I, for one, like them. I'd like to make some myself, in fact.
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Old 09-19-2007, 11:28 PM       Post #9  
Dacada
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I'd be more impressed if they weren't traced.


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Old 09-20-2007, 8:32 AM       Post #10  
Rob
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You're obviously going for a Waking Life look, but I don't think you're quite achieving it. A lot of the shaded areas look splotchy and I think that's why.
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Old 09-21-2007, 2:28 AM       Post #11  
Tempest
 
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To be honest, this is closer to rotoscoping than cel-shading.. Rotoscoping being the style that A Scanner Darkly is done in, for example. While they're better than anything I could do, I have to admit some of them seem just a bit.. Off. Especially Kristin at the end, it looks like you threw the burlap bag texture over the hair. Not good at all. The rest of them, not bad, I think Bruce is probably the best one.
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Old 09-22-2007, 2:47 PM       Post #12  
Arielcz
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I wouldn't like being in the same car as Jenn, she seems to have roadrage.


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Old 09-24-2007, 4:44 AM       Post #13  
CharlieH
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This looks like it could have been done it 10 minutes on photoshop. Thats not a bad thing by the way, they look cool. I just feel that you need a more defined style.
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